[blml] Categories of rule-breaker
Nigel
Guthrie at NTLworld.com
Mon Feb 19 19:18:34 CET 2007
[Spin-off from rules poll thread]
Some categories of rule-breaker at Bridge (defining *rules* = *laws* +
*regulations etc..*)
Those who...
1. Make a mechanical error (slip of the hand). eg Pull a wrong card or
wrong bid.
2. Perceive the situation wrongly (slip of the mind). eg Think that
they are dealer, or miss-sort their hand.
3. Are ignorant of the rules. eg As a spectator, imagine that it's OK
for you to tell the director about an alleged infraction by a player
that you suspect of cheating.
4. Misinterpret the rules eg Believe that the law requires you to
ignore unauthorised information -- rather than to lean over backwards to
avoid suggested logical alternatives.
5. Misinterpret law-makers *intentions*. eg Reading...
(i) "If you don't know you mustn't guess" to mean that "you need divulge
only those agreements of which you are certain"
(ii) "General knowledge and experience" to cover more than the
law-makers may have intended.
6. Think that they know the rules but believe rules to be inconsistent
and so choose the rule that they prefer. eg When a local regulation
seems to conflict with a law (eg psychs).
7. Know the rules and try to follow them but find them impossible to
apply. eg Cannot perform the terrifying feats of imagination necessary
to expunge from consideration all the unauthorised information available
from partner's penalty card and the circumstances when it became
established).
8. Know the rules, but judge them too ridiculous to follow. ie They know
better.
9. Know the rules, but feel that they must break them to get a fair
game. eg Because "everybody else does".
10. Know the rules, but feel justified in breaking them because they
estimate the chances of being ruled against as low; and deem that the
penalties cannot be intended to deter. ie "Law-makers aren't really
serious about enforcing them".
11. Know the rules but adopt a cavalier attitude to rules of any kind.
eg At the extreme, some such people might be designated anarchists.
12. Know the rules, accept that rule-breaking is wrong, but do so,
anyway, to gain cudos or financial reward. ie True cheats.
Examples 3-10 illustrate that law-makers must shoulder some of the blame
because they produce fragmented sophisticated subjective rules.
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