[blml] adjudication

Alain Gottcheiner agot at ulb.ac.be
Fri Jun 29 09:50:08 CEST 2007


At 14:39 28/06/2007 +0100, Nigel wrote:


>You might even picture requirements as dimensions, so that a full
>description of any call is an irregular n-dimensional solid. Well...
>for a convention like multi, it could be several solids.
>
>Developing that analogy, BLMLers describe *a* typical core fragment,
>hoping to build surface mountains later.
>
>In practice, it seems simpler and more helpful to describe *the*
>envelope and then excavate craters.

You've hit an interesting nail here.

Specialists of 4-dimensional [and higher] (hyper-)bodies would call your 
approach as "vertex-fisrt" and ours as "cell-first". The former is more 
aesthetic and more representative of the (hyper-)volume used by the object 
(e.g.in case one needs to pack them), while the latter is more 
representative of its content. I can offer the analogy of a cube, which 
appears as an hexagon when seen vertex-first, and as a square when seen 
cell-first.

I'll stick to representing content, thank you. I think most would more 
easily recognize a cube when seen as a square. It's more intuitive.

Best regards

     Alain











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