[blml] An EBU L&E decision.
Gampas at aol.com
Gampas at aol.com
Sun Nov 4 02:26:20 CET 2007
In a message dated 03/11/2007 03:25:50 GMT Standard Time,
ereppert at rochester.rr.com writes:
>When I was in college, I played a lot of "cutthroat" bridge (that's
>what we called it). Four handed game, but... If you had 13 HCP you
>were *required* (in theory) to open. Once an opening bid had been
>made, every subsequent bid had to be (a) sufficient according to the
>laws and (b) at least game. Once there were three passes, putative
>declarer (pd) (last person, rather than first, to bid the
>denomination) got to choose his dummy, who would move to sit across
>from pd if he wasn't already there, exchanging seats with the person
>who *was* there. Then there was "accept" or "reject" - putative dummy
>gets to say whether he really wants to be dummy, and if not he shares
>in the score the *defense* obtains, rather than the declarer. Lots of
>psyching going on, and some pretty strange bidding sequences. But it
>was fun. :-)
Those rules sound fun too. As it is the silly season, and as a light
diversion from discussion of the new laws, here are our 24 boards for our Social:
RULES AFFECTING THE BIDDING
1 SPEAK UP!: The dealer is not allowed to pass on his or her first turn.
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3 PASSOVER: The auction will end after FOUR consecutive passes.
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5 BOX CLEVERLY: Insufficient bids are allowed, provided you still have that
bid in the bidding box.
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7 FULL STOP: After any stop bid, the next player must pass. The auction
still ends after three consecutive passes.
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9 SHORTS ONLY: No player is allowed to bid his or her longest suit at any
stage in the auction.
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11 MIXED NEWS: The order of bidding is North-South-West-East. Dealer starts
as normal. Three consecutive passes still end the auction!
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13 FOUR-TIMER: Any double MUST be followed by a redouble. The auction then
continues normally, until there are three consecutive passes.
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15 UPSIDE_DOWN: The order of the suits when bidding is reversed, so that 1NT
is the lowest bid and 7C is the highest bid. Scoring is normal.
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17 ACES LOW: The rank of the cards is reversed, so that ace is low and deuce
is high, but otherwise play is the same.
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19 QUIET PLEASE: All bids must be mimed (hint: No-trump = not rump)
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21 DOUBLE TROUBLE: The final contract will be doubled.
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23 NATURISTS ONLY: No conventions are allowed, not even Stayman.
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RULES AFFECTING THE PLAY
2 DUMMY REVERSAL: Dummy, which is still placed face-up, will play its own
cards
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4 NEW CONTRACT: The final contract is changed to 3NT.
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6 LADIES FIRST: The queens of each suit are now the top card, then aces,
kings, jacks etc.
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8 DON’T DRAW: A trump can not be led to any trick by any player, unless
there is no alternative. No-trump contracts are normal.
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10 DEUCES WILD: The four deuces are wild and can be played as any nominated
card. They beat that card if it is played to the same trick.
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12 WRONG WAY ROUND: Play is anti-clockwise, with the player to the left of
declarer making the opening lead.
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14 HIGH JINKS: The highest card of the suit led must be played by all
players, including dummy.
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16 NO CHOICE: Declarer tells the opening leader which suit to lead.
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18 MISERE: Declarer tries not to make the contract, and the defenders try
to make him or her make it. Scores are entered in reverse, so 3NT – 2 is 3NT +
2.
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20 NEW PARTNERS: Dummy is the partner of the opening leader, so that tricks
won by them are defenders’ but declarer still plays dummy’s cards.
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22 WRONG HAND: Declarer can lead from either hand, regardless of who won
the last trick.
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24 NO MORE, NO LESS: Declarer has to make his or her contract exactly; any
overtricks are scored as undertricks, so the contract fails.
Odd boards affect the bidding; even boards the play, so the slip is opened
at the appropriate time.
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